I created this environment over last few months as my submission for the Ubisoft Toronto Next competition.
The majority of the assets were modeled in Blender and Maya, sculpted in Zbrush, textured in Substance painter, and baked in Marmoset toolbag. Unreal engine 4 was used to put the scene together and capture the screen shots and video.
I had a lot of fun making this and learned a lot having never used Unreal to this extent prior to this project.